Core Interactions (Viewer Basics)#
These pages explain how to drive the viewer confidently: navigation, camera, render modes, multiview, and dimension switching.
Audience: everyone (novices get click-by-click; power users get exact controls + edge cases)
Time: 15–30 minutes for full coverage
Recommended reading order
c_core_interactions/01_navigation_modes_orbit_planar_free_flyc_core_interactions/04_view_layout_live_snapshots_small_multiplesc_core_interactions/05_dimension_switching_1d_2d_3dc_core_interactions/03_render_modes_points_vs_volumetric_smokec_core_interactions/02_camera_controls_advanced(when you want to tune)c_core_interactions/06_troubleshooting_core_interactions(when something feels “stuck”)
Orbit vs planar vs free‑fly, with exact mouse/keyboard mappings and focus rules.
Look sensitivity, movement speed, pointer lock, orbit anchor, and reset behavior.
Points vs volumetric smoke, including performance knobs and failure modes.
Keep view, grid compare, camera locking, badges, and per‑view state.
How 1D/2D/3D switching works (per view), what changes, and what doesn’t.
Symptom → diagnosis → fix for “can’t rotate”, “controls disappear”, “smoke blank”, “context lost”, and more.