Core Interactions (Viewer Basics)#

These pages explain how to drive the viewer confidently: navigation, camera, render modes, multiview, and dimension switching.

Audience: everyone (novices get click-by-click; power users get exact controls + edge cases)
Time: 15–30 minutes for full coverage

Recommended reading order

  1. c_core_interactions/01_navigation_modes_orbit_planar_free_fly

  2. c_core_interactions/04_view_layout_live_snapshots_small_multiples

  3. c_core_interactions/05_dimension_switching_1d_2d_3d

  4. c_core_interactions/03_render_modes_points_vs_volumetric_smoke

  5. c_core_interactions/02_camera_controls_advanced (when you want to tune)

  6. c_core_interactions/06_troubleshooting_core_interactions (when something feels “stuck”)

Navigation Modes

Orbit vs planar vs free‑fly, with exact mouse/keyboard mappings and focus rules.

Navigation modes (Orbit / Planar / Free-fly)
Camera Controls

Look sensitivity, movement speed, pointer lock, orbit anchor, and reset behavior.

Camera controls (advanced)
Render Modes

Points vs volumetric smoke, including performance knobs and failure modes.

Render modes: Points or Volumetric smoke
Live + Snapshots

Keep view, grid compare, camera locking, badges, and per‑view state.

Multiview: Live view and kept snapshots
Dimension Switching

How 1D/2D/3D switching works (per view), what changes, and what doesn’t.

Dimension switching (1D / 2D / 3D)
Troubleshooting

Symptom → diagnosis → fix for “can’t rotate”, “controls disappear”, “smoke blank”, “context lost”, and more.

Troubleshooting (core interactions)