Core Interactions (Viewer Basics)#

These pages explain how to drive the viewer confidently: navigation, camera, render modes, multiview, and dimension switching.

Audience: everyone (novices get click-by-click; power users get exact controls + edge cases)
Time: 15–30 minutes for full coverage

Recommended reading order

  1. c_core_interactions/01_navigation_modes_orbit_planar_free_fly

  2. c_core_interactions/04_view_layout_live_snapshots_small_multiples

  3. c_core_interactions/05_dimension_switching_1d_2d_3d

  4. c_core_interactions/03_render_modes_points_vs_volumetric_smoke

  5. c_core_interactions/02_camera_controls_advanced (when you want to tune)

  6. c_core_interactions/06_troubleshooting_core_interactions (when something feels “stuck”)

Navigation Modes

Orbit vs planar vs free‑fly, with exact mouse/keyboard mappings and focus rules.

Navigation modes (Orbit / Planar / Free-fly)
Camera Controls

Look sensitivity, movement speed, pointer lock, orbit anchor, and reset behavior.

Camera controls (advanced)
Render Modes

Points vs volumetric smoke, including performance knobs and failure modes.

Render modes (Points vs Volumetric “Smoke”)
Live + Snapshots

Keep view, grid compare, camera locking, badges, and per‑view state.

View layout: Live + Snapshots (small multiples)
Dimension Switching

How 1D/2D/3D switching works (per view), what changes, and what doesn’t.

Dimension switching (1D / 2D / 3D)
Troubleshooting

Symptom → diagnosis → fix for “can’t rotate”, “controls disappear”, “smoke blank”, “context lost”, and more.

Troubleshooting (core interactions)